Sunday 16 January 2011

Painfully hard platform puzzlers.

I started playing two different indie platformers today. Both of them are spectacular but I found the differences extremely unnerving. Warning: Spoilers, nothing major, but you have been warned.

Super Meat Boy:
The game is tongue-in-cheek parody of the hyper-violence and masochism in video games. The games protagonist, meat boy, goes on a super mario quest to save his female friend, bandage girl from the grasp of doctor fetus... an evil baby. It takes the plot of super mario, and desecrates it with meaty bloody juice splodges designed to represent meat boy whenever he hits anything sharp. Hacksaws and hyperdermic needles have their wicked way with our unfortunate protagonist, but he brushes it off and respawns within seconds. (Sometimes before you realise he'd even died.) The gameplay is spectacularly fun, with just the right combination of impossible challenges, and satisfying reward. The best reward comes at the end of each level when all attempts at completing it are shown simultaneously in a live-action replay. You watch with satisfaction as a lone SMB completes the level in one fell swoop, or else, watch 40 or 50 meat boys simultaneously take on the level. Each is picked off at all the different obstacles you had to grind past, with one lone lucky guy reaching bandage girl. Pure fun.

Limbo:

In comparison Limbo, is one of the most stark, goosebump inducing, intense gaming experiences. Black and white, total quiet, and barely anything moves.

The reds and browns of SPM still echoed in my eyes as I sat down to play this game. It was like I'd eaten too much chocolate (insert your drug of choice here), and now was time for the come-down. Limbo has no introduction, a boy wakes up in a black and white forest and he must go forwards, (going back gives you the "wrong way achievement.") Totally alone, he trudges through the forest, jumping haphazardly over obstacles, and then gets brutally killed in a bear trap. It's a sickening feeling. You mourn a just met character. Then he respawns... but painfully slowly. Unlike in SMB there is no promise of the cathartic watch all the painful deaths, in fact there was no beginning to the level at all, no comforting tutorial. The help section of the game is like an ikea manual, a to jump, b for action, left stick to move. The developers seem to know that once a seasoned player is looking for "help", it's because they want some kind of explanation. They offer none.

Drowning is the worst. No insta-respawn here, you watch as the bubbles slow and his eyes close. At least the bear trap was quick. The kid becomes instantly more vulnerable, instantly younger. You've watched him trudge through the forest barely able to jump, and now he's never even been taught to swim. It's unbearable.

Both games are beautifully crafted and ingeniously well-thought out. They were both worth every penny I paid for them, but playing them one after another was like going on a bouncy castle and then cutting myself for ever believing I deserved to have fun.

Thursday 13 January 2011

Is it worth it?

THE PRO-CON LIST

For doing a part-time MA.

Pros:

  • I love to study, and I get a lot out of the learning experience.
  • I am pursuing an academic career.
  • I am doing well in both aspects of my life; at work and at University
  • I enjoy the work, and feel as though I am developing myself.
Cons:

  • I have no time, and very little social life.
  • I haven't been to salsa in months.
  • The house is a total mess and will always be like this.
  • I don't have enough time to support James.
  • I have very little money.
  • My family are having to pay for me to get through this degree.
  • Academic life grows more terrifying and impossible by the day. Whilst I found my undergraduate contemporaries to be fashionable at best, the people around me now are bright and wonderful. I continue to wonder whether my academic interests have any merit whatsoever.
The cons probably would outweigh the pros if it weren't for my selfishness. If I was to quit the studying I would have more time for James, more money to support us both and more time for a social life. But I wouldn't be as happy in myself and I don't think I would be as satisfied throughout life if I didn't continue to give this a go. I would regret it. This is short-term. Two years feels like forever right now, but it will pass.

I need to write more about what it is like working in a kitchen. To talk about filling and emptying the cold counter, to explain about the red hot stove which burns me if I simply look at it. I need to explain the thrill of service, of a million things to do at once, and only rigorous and continual quickness will get them done.

Alas there is no time.